[Sidefx-houdini-list] UV transfer

Simon Barrick simon at primalpictures.com
Wed Nov 29 12:27:55 EST 2006


Try this

Stick you uv values into the normal attribute using a point sop, then
ray your surface onto it using minimum ditance and turn on "point
intersection normal"
Then swap the normals and uvs back. 

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of zoran
arizanovic
Sent: 29 November 2006 17:27
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] UV transfer


Hi
has anyone tried to transfer uvs from mesh A to B if they are 90-95% the
same topology? I have big troubles with this in maya so I thought H
might do it better? thanks

-- 

Zoran Arizanovic
http://arizanovic.blogspot.com/
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