[Sidefx-houdini-list] changing particle rendering aspect ..

Luc Froelicher lulu at alamaison.fr
Mon Nov 27 04:03:46 EST 2006


thanks rangi. this is exactly what I was trying to understand.
thanks for the tips.
luc

Rangi Sutton wrote:
> zhang xiao wrote:
>   
>> what atm r you guys talking about? Is is available online? thanks
>>     
> I believe Luc is using atm as an abbreviation for At The Moment. We're
> just discussing particle rendering in general. Particles will render as
> different type (spheres/lines/disks/instances) and Luc is asking how to
> change that in sops... ie. in a stage after writing to disk where simply
> using a Render POP is not possible.
>
> Beers,
> r.
>
>
>   
>> On 11/26/06, Rangi Sutton <rangi.sutton at gmail.com> wrote:
>>     
>>> Luc Froelicher wrote:
>>>       
>>>> thanks .
>>>> I'm investigating particle rendering atm so I'm trying to understand
>>>> how things are passing from popnet to sop to shader
>>>>         
>>> Hi Luc,
>>>
>>> The primitive of type "Particle System" holds this information, which is
>>> passed on to the renderer. When you middle click on the sop you
>>> unfortunately don't get to see any of the attributes, but they are
>>> there, inside the "Particle System".
>>>
>>> To change the particle system's render type in sops use a Primitive Sop
>>> and tweak the settings in the Particles tab. Particle size and blur are
>>> also in that tab.
>>>
>>> You can alter the individual particles attributes (size, instance,
>>> colour) in sops using a Point Sop, which also has a Particles tab.
>>>
>>> I hope this helps,
>>> Rangi.
>>>
>>>       
>>>> CraigLeeHoffman at aol.com wrote:
>>>>         
>>>>> You can also change the GL draw type to "lines" and do a hardware
>>>>> render if  what you want is that simple...
>>>>>
>>>>> -Craig
>>>>>
>>>>> In a message dated 11/17/2006 7:00:03 A.M. Eastern Standard Time,
>>>>> lulu at alamaison.fr writes:
>>>>>
>>>>> I have a  particle animation (POPnet) that I saved on disk as bgeo
>>>>> files and I like  to render them as spheres and as lines
>>>>> how can I change the rendering  aspect at SOP level , ie after
>>>>> caching on disk  ?
>>>>> _______________________________________________
>>>>>           
>>>       
>
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