[Sidefx-houdini-list] changing particle rendering aspect ..
rangi.sutton at gmail.com
Sun Nov 26 21:32:56 EST 2006
zhang xiao wrote:
> what atm r you guys talking about? Is is available online? thanks
I believe Luc is using atm as an abbreviation for At The Moment. We're
just discussing particle rendering in general. Particles will render as
different type (spheres/lines/disks/instances) and Luc is asking how to
change that in sops... ie. in a stage after writing to disk where simply
using a Render POP is not possible.
> On 11/26/06, Rangi Sutton <rangi.sutton at gmail.com> wrote:
>> Luc Froelicher wrote:
>> > thanks .
>> > I'm investigating particle rendering atm so I'm trying to understand
>> > how things are passing from popnet to sop to shader
>> Hi Luc,
>> The primitive of type "Particle System" holds this information, which is
>> passed on to the renderer. When you middle click on the sop you
>> unfortunately don't get to see any of the attributes, but they are
>> there, inside the "Particle System".
>> To change the particle system's render type in sops use a Primitive Sop
>> and tweak the settings in the Particles tab. Particle size and blur are
>> also in that tab.
>> You can alter the individual particles attributes (size, instance,
>> colour) in sops using a Point Sop, which also has a Particles tab.
>> I hope this helps,
>> > CraigLeeHoffman at aol.com wrote:
>> >> You can also change the GL draw type to "lines" and do a hardware
>> >> render if what you want is that simple...
>> >> -Craig
>> >> In a message dated 11/17/2006 7:00:03 A.M. Eastern Standard Time,
>> >> lulu at alamaison.fr writes:
>> >> I have a particle animation (POPnet) that I saved on disk as bgeo
>> >> files and I like to render them as spheres and as lines
>> >> how can I change the rendering aspect at SOP level , ie after
>> >> caching on disk ?
>> >> _______________________________________________
More information about the Sidefx-houdini-list