[Sidefx-houdini-list] changing particle rendering aspect ..

zhang xiao zhangxiao6776 at gmail.com
Sun Nov 26 20:34:25 EST 2006


what atm r you guys talking about? Is is available online? thanks


On 11/26/06, Rangi Sutton <rangi.sutton at gmail.com> wrote:
>
> Luc Froelicher wrote:
> > thanks .
> > I'm investigating particle rendering atm so I'm trying to understand
> > how things are passing from popnet to sop to shader
> Hi Luc,
>
> The primitive of type "Particle System" holds this information, which is
> passed on to the renderer. When you middle click on the sop you
> unfortunately don't get to see any of the attributes, but they are
> there, inside the "Particle System".
>
> To change the particle system's render type in sops use a Primitive Sop
> and tweak the settings in the Particles tab. Particle size and blur are
> also in that tab.
>
> You can alter the individual particles attributes (size, instance,
> colour) in sops using a Point Sop, which also has a Particles tab.
>
> I hope this helps,
> Rangi.
>
> >
> > CraigLeeHoffman at aol.com wrote:
> >>
> >>
> >> You can also change the GL draw type to "lines" and do a hardware
> >> render if  what you want is that simple...
> >>
> >> -Craig
> >>
> >> In a message dated 11/17/2006 7:00:03 A.M. Eastern Standard Time,
> >> lulu at alamaison.fr writes:
> >>
> >> I have a  particle animation (POPnet) that I saved on disk as bgeo
> >> files and I like  to render them as spheres and as lines
> >> how can I change the rendering  aspect at SOP level , ie after
> >> caching on disk  ?
> >> _______________________________________________
>
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