[Sidefx-houdini-list] Mixing keyframe animation and chop channels

Dragos Stefan ds_list at dsg.ro
Tue Nov 21 16:40:09 EST 2006

This should be very easy but unfortunately it's not. You can try an OTL 
made by Simon Barrick, found here:
The best way would be for CHOPs to be able to import channels from 
different takes, this would roaund out very nicely as a NLA workflow.


Stefano Tabacco wrote:
> Hi ,
> i would like to add some small procedural noise to some keyframed 
> piece of animations, but i want to be able to continue animating while 
> the noise CHOP is exporting onto the channel . Is there any way to do 
> that? I would like to use the same exact channel and not doing stuff 
> like adding a null on top of mu node or something like that.
> Thanks
> Stefano
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