[Sidefx-houdini-list] Mixing keyframe animation and chop channels
Andrew D Lyons
tstexture at gmail.com
Tue Nov 21 16:14:28 EST 2006
One option is to add chop noise noise to keyframe animation stored in
a spare channel, and add the two when you reference them. ie.
1./ Put your keyframe animation in a spare channel. (Ctrl-RMB) "add
2./ In Chops, create chop noise channels.
3./ In the pararmeter field you want to animate using the sum of
these, put an expression like this:
Now you can modify each seperately and get the sum.
For ideas on other options try this in a textport: help ch
On 21/11/06, Stefano Tabacco <stefano.tabacco at tin.it> wrote:
> Hi ,
> i would like to add some small procedural noise to some keyframed piece
> of animations, but i want to be able to continue animating while the
> noise CHOP is exporting onto the channel . Is there any way to do that?
> I would like to use the same exact channel and not doing stuff like
> adding a null on top of mu node or something like that.
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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