[Sidefx-houdini-list] Mixing keyframe animation and chop channels
stefano.tabacco at tin.it
Tue Nov 21 15:43:37 EST 2006
i would like to add some small procedural noise to some keyframed piece
of animations, but i want to be able to continue animating while the
noise CHOP is exporting onto the channel . Is there any way to do that?
I would like to use the same exact channel and not doing stuff like
adding a null on top of mu node or something like that.
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