[Sidefx-houdini-list] fur tip color

zoran arizanovic zoran.arizanovic at gmail.com
Thu Nov 16 09:38:57 EST 2006


thanks Calin
I will see how it goes
regards
zoran

On 11/16/06, Calin Casian <calin at sidefx.com> wrote:
>
> I guess if you want to control the tip with a texture you have to apply a
> separate set of uvs as a tip attribute and make the shader look for that
> one based on the position of the root or you can apply the tip color
> before you comb it.
> Now that I'm thinking you don;t need a separate UV set you just make the
> shader to support 2 textures.
>
> cheers
> calin
>
>
>
>
> > I have one question about fur colors:
> >
> > lets say that our fur base color is derived from texture map
> > what options do we have for controling tip color in a more complex
> manner?
> > tips are stranded from root in numerous directions so it is not posible
> to
> > control them through uvs/textures becasuse they overlapp from one region
> > to
> > another when we comb the hair!
> > Does anyone have idea how to solve this?
> >
> >
> > --
> > Zoran Arizanovic
> > http://arizanovic.blogspot.com/
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> >
>
>
> --
> C A L I N   C A S I A N
> Product Specialist
>
> Side Effects Sofrware
> e-mail: calin at sidefx.com
> tel: (416) 5049876
>
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



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