[Sidefx-houdini-list] Re: Sidefx-houdini-list Digest, Vol 67, Issue 2

Mihail Temelkov mtemelkov at gmail.com
Wed Nov 15 01:08:59 EST 2006


Thanks, Jeff.

------------------------------
>
> Message: 6
> Date: Tue, 14 Nov 2006 09:28:52 -0500
> From: jlait at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Friction in Houdini
> To: sidefx-houdini-list at sidefx.com
> Message-ID: <20061114092852.C26699 at sidefx.com>
> Content-Type: text/plain; charset=us-ascii
>
> On Mon, Nov 13, 2006 at 08:04:24PM -0600, Mihail Temelkov wrote:
> > How is friction calculated in Houdini?
> > If I have a ground plane with coefficient 0.5 and a ball with
> coefficient
> > 0.4, does that mean the coefficient of friction between the plane and
> the
> > ball is 0.5 x 0.4 = 0.2?
>
>     Yes, that is how friction is calculated.  The two coefficients are
> multiplied together.
> --
>         - Jeff Lait



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