[Sidefx-houdini-list] Bootcamp on MacPro?
jed at jedschwartz.com
Tue Nov 14 20:51:11 EST 2006
We got one of the new MacPro desktop systems last month, besides the
usual graphics apps we are using the system for editing HD and
running Shake- The system is very fast and for the most part very
reliable. The only problem we found so far is with memory-
We set up this Mac with a dual channel 4Gb Fiber Channel PCIe adapter
to interface with a Huge RAID system. Does a great jot of streaming
HD but we had frequent crashes until we took 2 gigs of ram out of the
box- I'm told that until there is a firmware update on the apple
side, or we move down to a 2gb FC card, we will be limited to 2 gigs
of ram in this system- Apple does not seem to acknowledge the
problem, but it seem to be common knowledge at ATTO and others- Not
sure any of this relates to the topic, but I'm hoping someone else
might find this info useful or be able to shed more light on the issues-
Anyway, I hadn't really considered it, but I'm extremely interested
in getting linux and ultimately houdini running on this machine...Be
the best of all worlds in one box-- !!
On Nov 14, 2006, at 8:13 PM, Kurt Williams wrote:
> Johnson, Dave (Space Technology) wrote:
>> Has anyone tried to load Bootcamp/Linux/Windows on a MacPro and
>> run Houdini?
>> I went to the Dell website and put together a machine with the
>> same processors(2 Intel Duo 2.66gHz Xeon), graphics card (nVidia
>> FX4500), hard drive (250Gb SATA), DVD/RW drive and it was $600
>> more than a MacPro with the same equipment.
>> I'm not looking for platform wars here, just curious if anyone's
>> tried it.
> I'm curious myself if anyone has done this, especially with the
> upcoming quad core bump in 07. With that many cores, what 64bit
> linux/windows options are there for bootcamp? It wouldn't be nice
> to have 4 to 8 cores and be shoehorned into a 4GB memory limit on
> the bootcamp side.
> I'm not sure if this helps, but, I have ran Maya 7/8 and Zbrush on
> a boot camped iMac for a few months. The only issue I had was
> using the maya high quality viewport options to preview models with
> real time displacement/normal mapping. The shading would glitch
> out, but that was an early intel Mac with an intergrated ATI video
> card, not a Mac Pro.
> Aside from that one glitch with maya, everything else [after
> effects, photoshop, maya, zbrush] ran flawlessly. I imagine there
> would be no issues with houdini.
> I haven't had a opportunity to run houdini on a boot camp MacPro.
> The local apple store would probably frown on me rebooting into
> windows and installing Houdini Apprentice :).
> Kurt Williams (x7581)
> Rhythm & Hues Studios
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> Sidefx-houdini-list at sidefx.com
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