[Sidefx-houdini-list] Friction in Houdini

jlait at sidefx.com jlait at sidefx.com
Tue Nov 14 09:28:52 EST 2006

On Mon, Nov 13, 2006 at 08:04:24PM -0600, Mihail Temelkov wrote:
> How is friction calculated in Houdini?
> If I have a ground plane with coefficient 0.5 and a ball with coefficient
> 0.4, does that mean the coefficient of friction between the plane and the
> ball is 0.5 x 0.4 = 0.2?

    Yes, that is how friction is calculated.  The two coefficients are
multiplied together.
        - Jeff Lait

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