[Sidefx-houdini-list] antialiased zdepth

John Coldrick jc at axyzfx.com
Wed Nov 8 09:07:58 EST 2006

On Wednesday 08 November 2006 07:19, Phil Spicer wrote:
> Hi,
> Is it possible to output anti-aliased zdepth through Deep Rasters?

	Can I ask why do you want it?  Anti-aliasing is related to removing artifacts 
of edges on the 2D image plane, whereas this will screw up depth maps - you 
don't want the depth of the edge of a ball to interpolate to the back plane 
miles away as it drops off.  It *should* be grotty.

	But to answer your question, yup - just add it in the Deep Raster section of 
a ROP, look at the default 'minmax min' filter that's put in there as a 
default for depth, then alter it to any of the other options available.



John Coldrick                  www.axyzfx.com        Axyz Animation
416-504-0425                                         477 Richmond St W
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jc at axyzfx.com                                        M5V 3E7
Lowery's Law:
	If it jams -- force it.  If it breaks, it needed replacing

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