[Sidefx-houdini-list] complex ripple effect

Peter Robbinson probbins at sympatico.ca
Tue Nov 7 08:22:36 EST 2006

Perhaps use a bounding volume above the surface to identify the
secondary drops in a group, then use a ray sop to mark the surface where
you want the secondary ripple.


On Mon, 2006-06-11 at 17:51 -0800, Adam Pippin wrote:
> I am working on a project in which I am trying to create a water splash from a rock skipping off the water's surface. Currently I am working with a combination of vex_ripple and surfaces copied to particles. I would like to know how to get particles (the splash droplets) to create a secondary ripples over the main ripple from the rock's impact.
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