[Sidefx-houdini-list] moire patterns

Andrew D Lyons tstexture at gmail.com
Fri Nov 3 14:14:06 EST 2006

Procedural patters alias unless you can put some anti-aliasing code in
your shader. The "Advanced Renderman" book has a chapter on that. The
easiest alternative is to use .rat textures instead of procedural


On 03/11/06, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> hi
> I am trying to do procedural cloth shader for huge baloon
> the problem i have is that close up is ok i see threads but from far I get
> moire patern type noise
> is there any  way to avoid this , or waht would be strategy for doing this
> two different setups for close and far?
> --
> Zoran Arizanovic
> http://arizanovic.blogspot.com/
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Andrew D Lyons | Digital Artist | http://www.tstex.com

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