[Sidefx-houdini-list] tool efficiency benchmarks

Andrew D Lyons tstexture at gmail.com
Thu Nov 2 19:07:31 EST 2006


True. Method and Morale are important considerations.

I might add that if people want to send examples of film or studio
specific case data to me off list that would be great.

Cheers



On 02/11/06, Ivan DeWolf <ivan at martian-labs.com> wrote:
>
> part of the problem in quantifying this is there are wide differences in artists
> speed and techniques.
>
> I know some artists that plod along but use shortcuts and simple hacks to get
> things out the door quickly, and other artists that scurry around like mad
> generating thousands of sops or lines of code over months to create a simple
> effect. It's never as simple as "packageA vs. package B"; I would argue that
> the other outside influances carry far more weight in an efficiency equation
> than choice of software.
>
> even the same artist might have different levels of efficiency depending on
> other influences in their lives.  This week he's slow, but last month he was
> crankin'...
>
> Quoting Andrew D Lyons <tstexture at gmail.com>:
>
> > I've often wondered whether there was any scientific way of
> > establishing whether "tool A" was better for certain tasks than "tool
> > B". It seems a really difficult thing to quantify. You can say that
> > "house A" used "tool A" and made 800 shots in 12 months with a crew of
> > 12 artists and 3 TD's. "House B" on the other hand used "tool B" and
> > also made 800 shots in 12 months but needed 24 artists and 12 TD's.
> > People might argue that "Film B" had more challenges, or the  Director
> > was a vision-less nut-case etc. How do you then quantify and take into
> > consideration "challenging", or the effect of poor direction?
> >
> > I don't want to start a software flame war. I'm looking more for
> > people's ideas on scientific methods that could be used to benchmarks
> > tools - more than applications of those methods to the tools that are
> > out there.
> >
> > Having said that I'd also be really interested to see any raw data and
> > case examples that people might have to share - where the task
> > involves shot counts > 700 shots.
> >
> > Thanks!
> >
> > Cheers
> >
> > --
> > =======================================
> > Andrew D Lyons | Digital Artist | http://www.tstex.com
> > =======================================
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> >
>
>
> -Ivan
>
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-- 
=======================================
Andrew D Lyons | Digital Artist | http://www.tstex.com
=======================================



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