[Sidefx-houdini-list] sketch look and poses

Lyn Caudle lyn at janimation.com
Thu Nov 2 10:26:29 EST 2006


I should think it's feasible
as this link 
http://forums.odforce.net/index.php?showtopic=3573&hl=toon+shading 
<http://forums.odforce.net/index.php?showtopic=3573&hl=toon+shading> 
demonstrates
and also this one
http://forums.odforce.net/index.php?showtopic=3813&hl=toon+shading 
<http://forums.odforce.net/index.php?showtopic=3813&hl=toon+shading>
I poked around on exchange but did'nt find anything.

Larry Giunta wrote:
> Interesting thought.
>
> I know this is not something that will
> be used on every job, but it does seem
> to pop up enough to make the topic worthy
> of some consideration.
>
> Especially if all of the other packages seem
> to have a pretty good solution in place.
>
> This is certainly not my area of expertise.
> But to those who have a better idea about
> what it might take to get a good toon system
> in place for Houdini........ is it feasible???
>
>
> On Nov 1, 2006, at 5:27 PM, Lyn Caudle wrote:
>
>> Hmmm........
>> Maya has an excellent toon setup tons of line control and shading 
>> options
>> XSI also has an excellent toon shader
>> final toon for max is probably the most versatile but is a bit 
>> kludgey workflow wise.
>> I believe Cebas makes the same ( final toon) plug-in for C4D.
>>
>> It Would be great to get a really good toon system for Houdini.
>> Perhaps someone on the list or one of the guys over at odforce
>> could knock one together for you.
>> perhaps an OTL challenge.
>>
>> Larry Giunta wrote:
>>> We're gearing up for production on
>>> a job that has a two part problem.
>>>
>>> Part 1 .... we need ( I think just poses, not full animation )
>>> of a variety of track and field events. Some
>>> with a woman, some with a man ....... but a lot of them.
>>>
>>> Part 2 is that the end look should be sketch
>>> or toon like ........ or a mix between.
>>>
>>> The bigger issue is part 2. I know this has come
>>> up a bunch of times before. I'm just wondering if
>>> there has been any new developments on the
>>> Houdini front to help achieve this kind of look.
>>> In the past we have been able to get some
>>> cool looking results with high contrast renders
>>> and some hoop jumping in COPs.
>>>
>>> Some in our group are pointing toward
>>> sketck and toon for Cinema4D as an option.
>>> The stills certainly look impress, but I have not
>>> seen samples in motion ........... and honestly
>>> would love to find a way to work a Houdini solution
>>> out if at all possible.
>>>
>>> Part 1 is a bit more straight forward if it remains
>>> simply poses. However, there is still pressure
>>> to create these poses as efficiently as possible
>>> (since it is one element of a larger project with
>>> many other needs).
>>>
>>> Again, there is some thought that working with
>>> Poser might  be a quicker way to create these
>>> poses. However, I don't personally have any
>>> production experience with this program so
>>> it's tough to judge.
>>>
>>> At this point we're starting to figure
>>> out our plan of attack. I was simply wondering
>>> if anybody has any experience/opinions about
>>> either Poser or "Sketch and Toon" ( especially
>>> looking at it from a Houdini point of view).
>>>
>>> As always, thank very much in advance for
>>> any thought. Would really love to work this
>>> all out in Houdini if possible.
>>>
>>> Thanks,
>>>
>>> Larry
>>>
>>
>> --/*LYN CAUDLE*
>> *VFX SUPERVISOR -> burns when wet!*/
>> <http://www.janimation.com>
>>
>>
>>
>>
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-- 
/*LYN CAUDLE*
*VFX SUPERVISOR -> burns when wet!*/
<http://www.janimation.com>







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