[Sidefx-houdini-list] initial state from a sim file?

Bill Watral bill at charlex.com
Fri Mar 31 11:54:20 EST 2006


In this case that would work too, although the pile isn't totally 
stable. There is still some shifting. But I don't think it would make 
too much difference.





Johnson, Dave (Space Technology) wrote:

>I'm no expert in this, but if what you're trying to do is to get a
>stable pile to start from, once it is stable, just write out the
>geometry to a .bgeo and read that in as your RBD object. Since it is
>stable, it should be able to be represented by a static geo. You don't
>need to save all the dynamics, since they've all come to a rest, right?
>
>Dave 
>
>-----Original Message-----
>From: sidefx-houdini-list-bounces at sidefx.com
>[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Bill Watral
>Sent: Thursday, March 30, 2006 1:06 PM
>To: sidefx-houdini-list at sidefx.com
>Subject: [Sidefx-houdini-list] initial state from a sim file?
>
>Hello everybody,
>
>Anybody know how I can use a sim file (one I wrote out fro the same dop
>simulation) as a start frame for the sim.
>
>What I am trying to do is run my sim till I have a nice stable pile of
>objects. Then I want to use that stable pile as the starting point for
>my "real" scene simulation. Which is another object breaking up through
>that pile.
>
>I am sure there is an easy way. I just haven't been using DOPs long
>enough to know what it is.
>
>Thanks in advance,
>Bill
>
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>





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