[Sidefx-houdini-list] VEX JW Gloop
floyd at afcg.com
Tue Mar 14 22:34:57 EST 2006
Uh. Yea. Like you say.
Sorry. I still don't do that stuff.
It's the same as when you apply a VEX Fractal Dent displacement shader
to a polygonal object and forget to check the "Fix Polygons" toggle...
except VEX JW Gloop doesn't have a "Fix Polygons" toggle.
> What do you mean by faceting? Is it the ol' polygon displacement
> problem where you need to add the difference between the undisplaced
> N and Ng onto your newly computed N to maintain the smooth shading?
> On 15-Mar-06, at 12:50 PM, Floyd Gillis wrote:
> > I'm using a wonderful displacement map called VEX JW Gloop, (I think
> > this is an old Jeff Wagner creation). Anyway it's perfect for some
> > work
> > I'm doing except when applied to polygonal data... it facets every
> > poly.
> > I don't have the option of not using polygonal data.
> > Anyone know if a version of this shader is available that will "Fix
> > Polygons"?
> > Thanks,
> > Floyd
More information about the Sidefx-houdini-list