[Sidefx-houdini-list] VEX JW Gloop

Colin Doncaster colin.doncaster at rsp.com.au
Tue Mar 14 22:23:50 EST 2006


What do you mean by faceting?  Is it the ol' polygon displacement  
problem where you need to add the difference between the undisplaced  
N and Ng onto your newly computed N to maintain the smooth shading?

On 15-Mar-06, at 12:50 PM, Floyd Gillis wrote:

>
> I'm using a wonderful displacement map called VEX JW Gloop, (I think
> this is an old Jeff Wagner creation).  Anyway it's perfect for some  
> work
> I'm doing except when applied to polygonal data... it facets every  
> poly.
> I don't have the option of not using polygonal data.
>
> Anyone know if a version of this shader is available that will "Fix
> Polygons"?
>
> Thanks,
>
> Floyd
>
>
>
>
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--
Colin Doncaster Some Guy -- colin.doncaster at rsp.com.au
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