[Sidefx-houdini-list] VEX JW Gloop

Floyd Gillis floyd at afcg.com
Tue Mar 14 21:20:02 EST 2006


Oops... that should have read displacement "shader", not "map".
 
> 
> I'm using a wonderful displacement map called VEX JW Gloop, (I think
> this is an old Jeff Wagner creation).  Anyway it's perfect for some
work
> I'm doing except when applied to polygonal data... it facets every
poly.
> I don't have the option of not using polygonal data.
> 
> Anyone know if a version of this shader is available that will "Fix
> Polygons"?
> 
> Thanks,
> 
> Floyd






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