[Sidefx-houdini-list] Reflection Blur Based On Distance
Johnson, Dave (Space Technology)
dave.johnson at ngc.com
Fri Mar 10 13:49:10 EST 2006
Actually, I believe there is an option to the reflectlight VOP that will allow you
to specify an angle and number of samples to do just what you're asking for.
But be aware that because it sends out many more rays per sample it's
EXPENSIVE. If you send out enough rays, it looks really cool though.
From: sidefx-houdini-list-bounces at sidefx.com on behalf of Peter Bowmar
Sent: Fri 3/10/2006 9:20 AM
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Reflection Blur Based On Distance
The problem is, it doesn't anti-alias, so you have to do some tricks to
make it work. I believe set ray samples to 1,1 for example, but then of
course, it doesn't anti-alias. Also rayhittest() doesn't take a spread
option, so for the blurred reflections, you have to write your own
spreading. It's not easy :(
jason iversen wrote:
> Hi there,
> You would have to send a second ray in the same direction using
> rayhittest() - and this one returns the distance.
> Jaideep Khadilkar wrote:
>> Hi Everybody........
>> I am facing a problem, I am trying to write a Vex Shader for Metal
>> Object. I want it to reflect, but reflection should fade out as the
>> distance between this surface and reflected object increases. I
>> thought there would br similar post in Houdini Forums and Mail
>> Archive. But couldn't find such thing.
>> I am using reflectlight() function right now, but it doen't give the
>> distance between current point and reflected object. How to get it?
>> Also, the reflection should be blured.
>> Waiting for ur answer....
>> ---------iamjaideep80 Jaideep Khadilkar
>> TD,Sciclone Motion Graphics
>> Yahoo! Mail
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