[Sidefx-houdini-list] Reflection Blur Based On Distance

jason iversen jiversen at d2.com
Fri Mar 10 12:14:09 EST 2006

Hi there,

You would have to send a second ray in the same direction using 
rayhittest() - and this one returns the distance.

Jaideep Khadilkar wrote:
> Hi Everybody........
>  I am facing a problem, I am trying to write a Vex Shader for Metal Object. I want it to reflect, but reflection should fade out as the distance between this surface and reflected object increases. I thought there would br similar post in Houdini Forums and Mail Archive. But couldn't find such thing. 
>  I am using reflectlight() function right now, but it doen't give the distance between current point and reflected object. How to get it?
>  Also, the reflection should be blured.
>   Waiting for ur answer....
>  ---------iamjaideep80    
>  Jaideep Khadilkar
>  TD,Sciclone Motion Graphics
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jason iversen
 digital domain
  technical director

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