[Sidefx-houdini-list] exporting 3d tracking data in houdini

Peter Bowmar pbowmar at gmail.com
Thu Mar 9 10:42:19 EST 2006

Yeah, it might be a frames per second thing, or the samples start at 0 
instead of 1 or something?

John Coldrick wrote:
> On Thursday 09 March 2006 10:05, Jean-Claude wrote:
>>this might be a stupid guess.. but when importing animation from Maya
>>first time.. i had several headace cause of the "homing" of the CHOP
>>viewer which after import.. i had object not maching Maya tracked
>>animation... the problem was that when importing .chan files (dunno
>>about 3De) the CHOP viewport MUST be homed and not zoomed or anything else.
> 	3DE actually generates a cmd file that you source in Houdini, but good to 
> know.  :)  We've never had any trouble importing 3DE stuff, unless there were 
> version issues(as I recall v7 introduced some major changes that needed 
> addressing), but typically it either imports and works, or it gives you 
> errors and you know something is wrong.
> 	One other thought, Melania - ensure you're using a clean, new session of 
> Houdini.  Things can get mucked up quickly if you attempt to import 
> repeatably into the same session - the cmd expects the node names to be 
> non-existing on import.
> 	Cheers,
> 	J.C.

More information about the Sidefx-houdini-list mailing list