[Sidefx-houdini-list] exporting 3d tracking data in houdini
pbowmar at gmail.com
Thu Mar 9 10:42:19 EST 2006
Yeah, it might be a frames per second thing, or the samples start at 0
instead of 1 or something?
John Coldrick wrote:
> On Thursday 09 March 2006 10:05, Jean-Claude wrote:
>>this might be a stupid guess.. but when importing animation from Maya
>>first time.. i had several headace cause of the "homing" of the CHOP
>>viewer which after import.. i had object not maching Maya tracked
>>animation... the problem was that when importing .chan files (dunno
>>about 3De) the CHOP viewport MUST be homed and not zoomed or anything else.
> 3DE actually generates a cmd file that you source in Houdini, but good to
> know. :) We've never had any trouble importing 3DE stuff, unless there were
> version issues(as I recall v7 introduced some major changes that needed
> addressing), but typically it either imports and works, or it gives you
> errors and you know something is wrong.
> One other thought, Melania - ensure you're using a clean, new session of
> Houdini. Things can get mucked up quickly if you attempt to import
> repeatably into the same session - the cmd expects the node names to be
> non-existing on import.
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