[Sidefx-houdini-list] Smoothing Filter In Houdini

Peter Bowmar pbowmar at gmail.com
Sat Mar 4 05:54:22 EST 2006


Smooth SOP is key. Also, and this is kind of weird, if you move the
Frequency up above 1 or 2 (forget which) things get really bad, but if
you keep going past 2, then things start to look really nice again.

You have to use Convert Meta to get polygons first of course.

Cheers,

Peter B

On 04/03/06, Jaideep Khadilkar <iamjaideep80 at yahoo.com> wrote:
> Hi Everybody.........
>
>  Just wanted to know whether Houdini Metaballs has a smooth filtering like, Realflow. In Houdini, main problem I am facing is to creat thin fluid flow. I tried to play with size and weight parameters, but not getting thin flow. Or increasing the numer of particles is the only option?????
>
>  ---------iamjaideep80
>  Jaideep Khadilkar
>  TD,Sciclone Motion Graphics
>
>
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