[Sidefx-houdini-list] simple expression problem

zoran arizanovic zoran.arizanovic at gmail.com
Thu Jul 27 11:46:15 EDT 2006


sorry file is too big also
and I put it here
http://odforce.net/forum/index.php?showtopic=4372
thanks
z

On 7/27/06, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
>
> Hi
> here is one file what I would like to do is conect pump handle and bar so
> they move together-I copied parameter but I can tweak the distance
> scroll through playbar and you will see whats the problem
>
> z
>
> On 7/27/06, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> >
> > ha
> > cool thanks
> > you solved it with chops
> > also posible didnt think of that
> > thanks
> > z
> >
> >
> > On 7/27/06, zoran arizanovic < zoran.arizanovic at gmail.com> wrote:
> > >
> > > Thanks
> > > I will check it and get back
> > > thanks again
> > > zoran
> > >
> > > On 7/27/06, Rob Pieké < pieke at corefa.com> wrote:
> > >
> > > > Bah ... apparently the attachment in my reply was too big. It may
> > > get
> > > through the moderator onto the list eventually but, until then, here's
> > > a
> > > compressed version of the scene which should be small enough to go
> > > straight through.
> > >
> > > And, from the reply I posted:
> > >
> > > * * * * *
> > > Is this close to what you're looking for?
> > > I used a CHOP network to grab the slope (velocity), take the absolute
> > > value, and then take the area (now the absolute distance) and then
> > > exported a scaled version of that to the rotation.
> > > Cheers!
> > > * * * * *
> > >
> > >
> > > >> I have tube traveling in y axis up and down
> > > >> then I copied ty chanel into another tube rotation y
> > > >> like this ch("/obj/null1/ty")
> > > >> problem I have is how to write that ty value in ry field will add
> > > to
> > > >> itself-now it is going 360 degrees forth and back
> > > >> because ty is going from positive to negative value!
> > > >> I would like ry to go from 0-xdegrees depending on how many times
> > > ty
> > > >> goes up and down
> > > >> once its 360, twice is 720 degrees....and stay always in set
> > > direction
> > > >> not swinging from + to - value
> > > >> I know this is totaly simple for most of the guys out there so dont
> > > laugh
> > > >> thanks
> > >
> > >
> > > _______________________________________________
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> > > Sidefx-houdini-list at sidefx.com
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> > >
> > >
> > >
> > >
> > >
> > >
> > > --
> > > Zoran Arizanovic
> > > http://arizanovic.blogspot.com/
> > >
> >
> >
> >
> > --
> > Zoran Arizanovic
> > http://arizanovic.blogspot.com/
> >
>
>
>
> --
> Zoran Arizanovic
> http://arizanovic.blogspot.com/
>
>


-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/
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