[Sidefx-houdini-list] simplify cad object

Jed Schwartz jed at jedschwartz.com
Thu Jul 20 11:10:11 EDT 2006


Simon and Peter

THANKS!!

Jed-

On Jul 20, 2006, at 10:58 AM, Simon Barrick wrote:

> Actually - I take that back - just did a quick text with a box and if
> consolidate corners is off it does preserve the sharp edges and still
> creates nice triangles if you turn up the equalise edges really high.
>
> -----Original Message-----
> From: Simon Barrick
> Sent: 20 July 2006 15:54
> To: sidefx-houdini-list at sidefx.com
> Subject: RE: [Sidefx-houdini-list] simplify cad object
>
>
> That will equalize edges but destroy the sharp edges you get in CAD  
> data
> - its great for organic stuff but not so good for girders!
>
>
> -----Original Message-----
> From: Peter Bowmar [mailto:pbowmar at gmail.com]
> Sent: 20 July 2006 15:54
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] simplify cad object
>
>
> Simon Barrick showed me this trick: Ignore the UI and turn up Equalize
> Edges to 100 or higher.
>
> Also, try Prevent Mesh Inversion OFF, make sure Prevent Cracking  
> and Use
> Original Points are turned ON
>
> I get very good results, always using the above.
>
> The Equalize Edges slider having 0-1 range tricked me for years until
> Simon showed me "oh, just make it really high" and suddenly,  
> Polyreduce
> became very very good.
>
> SESI: RFE: Get that slider a 0-500 range :)
>
> Cheers,
>
> Peter B
>
> On 20/07/06, Jed Schwartz <jed at jedschwartz.com> wrote:
>> I'm trying to simplify some very heavy cad data- I think we have
>> around 100 time more polys then we need. It's a heavily subdivided  
>> and
>
>> triangulated architectural structure, beams, girders etc- (several
>> hundred K  polys) Polyreduce is not doing a very good job of holding
>> edges. Any suggestions?
>>
>> Thanks!
>>
>> Jed-
>>
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