[Sidefx-houdini-list] Modeling lines from existing geometry
simon at primalpictures.com
Thu Jul 20 08:32:58 EDT 2006
I'd like to see a sop that just lets you build polygons however you
want. Polyknit nearly does it but you are always fighting the automatic
triangulation and quading (even the MMB option won't just let you build
whatever you like)
From: Floyd Gillis [mailto:floyd at afcg.com]
Sent: 20 July 2006 13:06
To: sidefx-houdini-list at sidefx.com
Subject: RE: [Sidefx-houdini-list] Modeling lines from existing geometry
...making lines now.
It does seem a little "hidden", especially since functions like Polyknit
or Delete work right out-of-the-box.
> Hey Floyd
> Actually,Curve is what you want, but getting it to use the
> existing data is the least intuitive thing in Houdini, ever, and
> that's saying a lot!!
> What you have to do is open the Snap dialog at the top of the
> viewport, and turn on Snap Consolidate. Then, of course, turn on
> Snapping. now when you draw your curve in the viewport and snap to the
> points, the Curve SOP will be wired into the SOP containing the
> original geometry and if you modify the original geometry, the curve
> will follow.
> Peter B
> On 20/07/06, Floyd Gillis <floyd at afcg.com> wrote:
> > This has got to be one of the most basic modeling functions, but I
> > can't find it tonight.
> > I'm trying to interactively build lines from an existing polygonal
> > by snapping from point to point. I thought "curve" would be the
> > function to use, but it doesn't see the existing data. "Polyknit"
> > functions exactly as I'd like, but it doesn't make lines.
> > What am I missing?
> > Thanks,
> > Floyd
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