[Sidefx-houdini-list] Modeling lines from existing geometry
Floyd Gillis
floyd at afcg.com
Thu Jul 20 08:06:16 EDT 2006
Thanks everyone,
...making lines now.
It does seem a little "hidden", especially since functions like Polyknit
or Delete work right out-of-the-box.
Floyd
> Hey Floyd
> Actually,Curve is what you want, but getting it to use the
> existing data is the least intuitive thing in Houdini, ever, and
> that's saying a lot!!
> What you have to do is open the Snap dialog at the top of the
> viewport, and turn on Snap Consolidate. Then, of course, turn on
> Snapping. now when you draw your curve in the viewport and snap to the
> points, the Curve SOP will be wired into the SOP containing the
> original geometry and if you modify the original geometry, the curve
> will follow.
>
> Cheers,
>
> Peter B
>
> On 20/07/06, Floyd Gillis <floyd at afcg.com> wrote:
> > This has got to be one of the most basic modeling functions, but I
just
> > can't find it tonight.
> >
> > I'm trying to interactively build lines from an existing polygonal
model
> > by snapping from point to point. I thought "curve" would be the
> > function to use, but it doesn't see the existing data. "Polyknit"
> > functions exactly as I'd like, but it doesn't make lines.
> >
> > What am I missing?
> >
> > Thanks,
> >
> > Floyd
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