[Sidefx-houdini-list] Data cloud stitching?

Peter Bowmar pbowmar at gmail.com
Thu Jan 26 16:36:23 EST 2006


Hi Simon,
     That's a good idea! I know Attribute Transfer will be used
heavily, for UV coords and whatnot, didn't think of the normals too.

Cheers,

Peter B

On 26/01/06, Simon Barrick <simon at primalpictures.com> wrote:
> Could you just snap the edge of one surface to the one below and then
> attribtransfer the normals in that area so as to get a smooth render?
>
>
> -----Original Message-----
> From: Peter Bowmar [mailto:pbowmar at gmail.com]
> Sent: 26 January 2006 10:04
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Data cloud stitching?
>
>
> Hi,
>         I'm looking at stitching complex, changing polys together on a
> per-frame basis (animated), has anyone done stuff like this and can
> offer some directions to take (or not take)?
>         It's scanned model data, specifically a human head, where there
> are
> multiple scans of the face being stitched onto a single body.
>         I'm quite confident I can make a system but time is tight so any
> hints
> or tips are greatly appreciated.
>
> Cheers,
>
> Peter B
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