[Sidefx-houdini-list] Data cloud stitching?
dan.seddon at framestore-cfc.com
Thu Jan 26 05:26:58 EST 2006
You could take a look at the Triangulate 2D in combination with some
proxy geommetry the Pelt Sop with a bit of Attibute transfer inbetween.
i.e. use some proxy geometry to generate a UV space to use Triangulate
> I'm looking at stitching complex, changing polys together on a
> per-frame basis (animated), has anyone done stuff like this and can
> offer some directions to take (or not take)?
> It's scanned model data, specifically a human head, where there
> are multiple scans of the face being stitched onto a single body.
> I'm quite confident I can make a system but time is tight so any
> hints or tips are greatly appreciated.
> Peter B
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