[Sidefx-houdini-list] Houdini skills in Resume?

Ben Schrijvers Ben.Schrijvers at framestore-cfc.com
Tue Jan 24 04:56:58 EST 2006


Well yes to set up a cloth dynamics system you need a master license.
But once it's inside an HDA you can use that HDA in Escape or Select.
Sounds to good to be true... doesn't it?

cheers,
benS


CraigLeeHoffman at aol.com wrote:

>Yes, Escape is a drop dead bargain!  It still has the Particle SOP which was 
>used for some pretty high end effects in film pre-Houdini 5.  
>
>The only bad part is to get cloth dynamics for characters you have to pay a 
>hefty fee to upgrade to Master, or get the Syflex plug-in for as much as Escape 
>costs.  And according to their website it is only available for Houdini on 
>Linux (is that correct?).
>
>-Craig
>
>
>In a message dated 1/18/2006 8:07:46 AM Eastern Standard Time, 
>simon at primalpictures.com writes:
>
>
>  
>
>>There's always Select and Escape too they are way cheaper.
>>
>>-----Original Message-----
>>From: Dante Allegria [mailto:danteallegria at yahoo.ca] 
>>Sent: 18 January 2006 13:05
>>To: sidefx-houdini-list at sidefx.com; harlequingraphics at yahoo.com
>>Subject: Re: [Sidefx-houdini-list] Houdini skills in Resume?
>>
>>
>>
>>--- shawn hawkins <harlequingraphics at yahoo.com> wrote:
>>
>>    
>>
>>>Also, the price of Houdini (non-aprentice) puts the product way out of
>>>      
>>>
>>>the reach of anyone other than the most dedicated artist or the most 
>>>spoiled geek with rich parents.
>>>      
>>>
>>Er, how does that put it out of reach of 3D companies? I know that's not
>>what you meant but that sentence is simply just not correct. 
>>
>>    
>>
>>>I love the product but I
>>>have to admit that it is sometimes very daunting to use and, face it, 
>>>it just doesn't have the functionallity of some of the other progies 
>>>when it comes to things like hair (a major to-do with alot of the 
>>>newer animated films out there. The biggest thing about Monster's Inc.
>>>      
>>>
>>>was the hair on Scully) not to mention SSS.
>>>      
>>>
>>I think Monster's Inc is a pretty bad example? Does anyone know but I
>>doubt that it used some push-button hair solution. As of Houdini 8,
>>there has been the beginnings of a hair solver (called Wire in DOPs).
>>
>>There's no example SSS shader included with Houdini but it has been
>>possible since the introduction of point clouds in Houdini 7. For one
>>implementation, see:
>>  http://www.sidefx.com/exchange/info.php?fileid=144&versionid=144
>>  http://www.sidefx.com/exchange/info.php?fileid=209&versionid=209
>>For a SOP hack, see:
>>  http://www.sidefx.com/exchange/info.php?fileid=230&versionid=230
>>
>>
>>
>>dante
>>
>>    
>>
>
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