[Sidefx-houdini-list] Subdivision surfaces and normal raster

Peter Bowmar pbowmar at gmail.com
Fri Jan 20 17:00:05 EST 2006

I have seen this before, somewhen. I think you have to make a very
simple VEX shader that normalizes the normals, then pipe that out to
N, or something along those lines. Sorry I can't be more precise, it
was a long time ago...


Peter B

On 20/01/06, Jean-Claude Nouchy <jclaude at mimgfx.com> wrote:
> Hi,
> I'm trying to layer the render and I needed a normal map raster as well
> ... but when OBJ render is set to "polygons as subdivision surfaces" i
> cant get normals out.. just black. to get normals I have to "go back" to
> subdivide SOP for a smooth geomtry and normal raster..
> any ideas on what I'm doing wrong?
> cheers.
> --
> :: jean-claude
> :: mimgfx dot com
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