[Sidefx-houdini-list] Subdivision surfaces and normal raster
pbowmar at gmail.com
Fri Jan 20 17:00:05 EST 2006
I have seen this before, somewhen. I think you have to make a very
simple VEX shader that normalizes the normals, then pipe that out to
N, or something along those lines. Sorry I can't be more precise, it
was a long time ago...
On 20/01/06, Jean-Claude Nouchy <jclaude at mimgfx.com> wrote:
> I'm trying to layer the render and I needed a normal map raster as well
> ... but when OBJ render is set to "polygons as subdivision surfaces" i
> cant get normals out.. just black. to get normals I have to "go back" to
> subdivide SOP for a smooth geomtry and normal raster..
> any ideas on what I'm doing wrong?
> :: jean-claude
> :: mimgfx dot com
> This message has been scanned for viruses and
> dangerous content by MailScanner, and is
> believed to be clean.
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list