[Sidefx-houdini-list] Houdini skills in Resume?

Andrew D Lyons tstexture at gmail.com
Thu Jan 19 19:42:04 EST 2006


Hair?

Have a look at the prototype "flowfield" SOP. I think combined with the wire
solver this may one day do some of what is required. I haven't tried it out
though.

Cheers


On 19/01/06, Sascha Robitzki <houdini at renderregion.com> wrote:
>
> I think there is a demand for fur and hair in commercials and feature
> movies, even from smaller companies. Last year I used fur and hair for
> characters in four commercials and one movie. I think it would be
> impossible for small companies to do these jobs without the build in
> hair/fur modules in XSI and Maya for example. And most smaller companies
> rely on off-the-shelf software.
>
> Sascha
>
> Dante Allegria wrote:
>
> >I think Monster's Inc is a pretty bad example? Does anyone know but I
> >doubt that it used some push-button hair solution. As of Houdini 8,
> >there has been the beginnings of a hair solver (called Wire in DOPs).
> >
> >There's no example SSS shader included with Houdini but it has been
> >possible since the introduction of point clouds in Houdini 7. For one
> >implementation, see:
> >  http://www.sidefx.com/exchange/info.php?fileid=144&versionid=144
> >  http://www.sidefx.com/exchange/info.php?fileid=209&versionid=209
> >For a SOP hack, see:
> >  http://www.sidefx.com/exchange/info.php?fileid=230&versionid=230
> >
> >
> >
> >dante
> >
> >
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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