[Sidefx-houdini-list] DOPs features

Andrew D Lyons tstexture at gmail.com
Sat Jan 14 17:00:43 EST 2006

  I'm attempting a list of some of the special/unique features and outcomes
possible with the RBD tools in DOPs.


   Simulations can be optimized for any number of objects and any degree
   of accuracy.

   Objects can be constrained in multiple axes so that keyframe animation
   can be combined with rigid body animation.

   Model weight, shape and complexity need not have a corresponding
   effect on simulation time.

   Pre-fractured models can be set to only break apart according to the
   specific forces involved in a particular impact.

   Stand-alone rigid body dynamics tools of comparable ability cost far
   more than a license of Houdini, and come without all the other tools that
   Side Effects Software has accumulated in Houdini over two decades of

I welcome people to add to these. (until Monday night - L.A. time)

Thanks! - it's for a good cause...

Andrew D Lyons | Digital Artist | http://www.tstex.com

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