[Sidefx-houdini-list] DOPs features

Andrew D Lyons tstexture at gmail.com
Sat Jan 14 17:00:43 EST 2006


  I'm attempting a list of some of the special/unique features and outcomes
possible with the RBD tools in DOPs.


   -

   Simulations can be optimized for any number of objects and any degree
   of accuracy.
    -

   Objects can be constrained in multiple axes so that keyframe animation
   can be combined with rigid body animation.
   -

   Model weight, shape and complexity need not have a corresponding
   effect on simulation time.
   -

   Pre-fractured models can be set to only break apart according to the
   specific forces involved in a particular impact.
   -

   Stand-alone rigid body dynamics tools of comparable ability cost far
   more than a license of Houdini, and come without all the other tools that
   Side Effects Software has accumulated in Houdini over two decades of
   development.


I welcome people to add to these. (until Monday night - L.A. time)

Thanks! - it's for a good cause...


--
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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