[Sidefx-houdini-list] Behavioral type animation
baq8 at op.pl
Thu Jan 12 09:31:03 EST 2006
First: I came from Maya background. So I thought I can do this in
Maya but.... it can takes large amount of time becouse I should learn
MEL on more advanced level. Second: I saw one ILM guy dvd about
instancing(Maya also) who explain how made it using particles
expression. Generally speaking, he has cycles of a characters
animations: run, crawl, etc, and also transitions, so transition from
example run to crawl. I'm not programnmer so I still try to analize his
mel code, but again it takes time.
I thought it can be simpler in Houdini coz everyone says it allows
one to do advanced stuff with little programming/scripting(maybe I'm
wrong). Talking about collisions I get an idea to fake it. So when U got
two points on surface: A --> human , B --> collisionObject , it should
be enough to compute distance between these two and when distance is
lower than certain value proper cycles should be played.
I can't answer, yet, for rest questions :/
Peter Robbinson wrote:
> How are you going to determine which behaviours are triggered? What is
> your trigger, proximity? collision?. Which one of your characters is
> going to determine the behaviour triggered?
> rafal wrote:
>> Hi people!
>> Let say I have humans instanced on particles. Humans walk on plane
>> and when one of them is very close to some geo he change their
>> What's the proper solution to achieve this kind of effect? Should I
>> have diffrent animation cycles or motionClips or something else?
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