[Sidefx-houdini-list] Behavioral type animation

Peter Robbinson probbins at corefa.com
Thu Jan 12 08:16:58 EST 2006

How are you going to determine which behaviours are triggered? What is 
your trigger, proximity? collision?. Which one of your characters is 
going to determine the behaviour triggered?


rafal wrote:

> Hi people!
> Let say I have humans instanced on particles. Humans walk on plane and 
> when one of them is very close to some geo he change their behaviour.
> What's the proper solution to achieve this kind of effect? Should I 
> have diffrent animation cycles or motionClips or something else?
> r|m
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