[Sidefx-houdini-list] Behavioral type animation
probbins at corefa.com
Thu Jan 12 08:16:58 EST 2006
How are you going to determine which behaviours are triggered? What is
your trigger, proximity? collision?. Which one of your characters is
going to determine the behaviour triggered?
> Hi people!
> Let say I have humans instanced on particles. Humans walk on plane and
> when one of them is very close to some geo he change their behaviour.
> What's the proper solution to achieve this kind of effect? Should I
> have diffrent animation cycles or motionClips or something else?
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