[Sidefx-houdini-list] houdini crashes...
floyd at afcg.com
Tue Jan 10 13:53:22 EST 2006
Houdini is stable for me and I'm not experiencing any crashes or hangs.
I have noticed the big slow-down with compositing from Houdini 7 to
Houdini 8 though. (I'm still running h8.383... I know there have been
improvements to the compositor since).
However, I am using older hardware...
2.0 GHz P4 with Quadro 4 700 XGL
Debian 3.1 (2.4 kernel)
nVidia 7676 drivers.
... and I'm probably not pushing Houdini as hard as most of you are.
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> bounces at sidefx.com] On Behalf Of Mark A. Bolstad
> Sent: Tuesday, January 10, 2006 10:21 AM
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] houdini crashes...
> I'm running a 3.4 GHz P4 Xeon EMT (x86_64) with a QuadroFX 1300 (PCI-
> Express), RHEL4, driver version 81.78, h8.0.475
> I ran your mplay test for an hour (643 iteration to be precise) with
> problems (I went to lunch, it's really an annoying test).
> On Tue, 2006-01-10 at 11:02 -0500, Mark Alexander wrote:
> > > The only common demoninator is that we're using non quadro cards -
> is that really going to alter the stability that much?
> > I wouldn't think so. I don't think Nvidia even creates separate
> > for Quadro and GEForce cards on Linux - at least choosing Graphics
> > Driver / Quadro or GEForce / Linux IA32 gives me the same link on
> > Nvidia driver site. There are some hardware differences between the
> > GEForce and the Quadro cards, but this doesn't seem to be the
> > (as my QuadroFX card also exhibits the problem).
> > The information from users I have so far seems to indicate that a
> > / AMD / Nvidia combo may be part of the X freezing issue. So, does
> > anyone out there experience this problem:
> > - with a Pentium CPU? or,
> > - with a PCI-Express card?
> > I am currently testing the 8178 drivers with an AMD / Linux /
> > AGP card by continually running:
> > mplay Mandril.pic ; sleep 4 ; killall -2 mplay
> > in a loop. From previous experience, it should lockup after 50 or so
> > iterations (I've never actually counted). This doesn't use a
> > shader at all, but does use a 256x256 RGB texture to display the
> > > Also, sesi could help by recommending a hardware setup that
> (and isn't three years old).
> > I will certainly try to recommend a hardware setup once I determine
> > it is indeed a hardware issue. If it is a driver issue, hopefully
> > will fix it or we can find a workaround (again). If it is a software
> > issue, hopefully we can fix it :)
> > For now, try Peter B's suggestion of disabling Fragment Shaders. I
> > have thought that using well-supported and optimized textured mapped
> > quads instead of the old, poorly supported 2D pixel pipeline would
> > improved stability for mplay, but I suppose that would have made my
> > too easy.
> > Cheers,
> > M.
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