[Sidefx-houdini-list] OT: What compositor do you use if not COPS? (was: houdini crashes...)
jc at axyzfx.com
Sun Jan 8 13:46:13 EST 2006
Ah, compositing...I love being a frustrated compositor...:)
It's Sunday, waiting for clients...time to ramble...:P
On Friday 06 January 2006 12:43, Peter Robbinson wrote:
> If I finally get a linux version of Fusion then Windows could pretty
> much be ditched. Alternatively if Cops ever gets updated then ...
Personally, I've stopped holding my breath for Fusion. They announced a
Linux version the previous major release, and it never showed. Now they're
talking about a new one...sometime. That sort of stuff *really* rubs me the
wrong way - I simply have no faith in them. When I see a full-featured,
reasonably stable product on Linux I'll take a look, but not before. It's
fine to have a package popular with Windows users and to toss off comments
about a Linux port - but "Show Me the Compie"! :)
Since folks seem to be weighing in on compositing packages...:)
We have Houdini from the first days, so most of our licenses are "Master" by
default, so Halo is there, use it or not, thus our situation is a little
different from many. I try to use it in production when I can, frankly to
help out SESI with bug reports and feature sets, but I'll admit right now I
tend to use Shake more when I'm in a crunch. It's not perfect, by any means,
but here's the strengths and weaknesses as I see them(all on a linux 64 bit
OS - but both apps are 32bit):
Tracking: None in Houdini, an "ok" implementation in Shake(I'm spoiled with
excellent tracking via 3DEqualizer and Discreet).
Paint: None in Houdini, a fairly good procedural Paint node in Shake.
Colour Correct: "so-so" in Houdini, quite nice in Shake.
Keying: "so-so" in Houdini, quite nice in Shake.
Memory Management: So-so in Houdini, with too much user intervention IMHO,
absolutely rock-solid, hands-off, fan-frickin-tastic in Shake.(this assumes
plenty of memory for both systems).
Plugin support/"looks": Vex in Houdini(roll yer own), pretty good in
Shake(both third party and roll yer own).
Integration: Excellent in Houdini, none apart from file formats in Shake.
Interface: I prefer Houdini for the most part. I think their node-based GUI
is the best in the biz. I do love that little shake feature where "shaking"
a node disconnects it, though. :P
Hooks: Excellent in Houdini(duh), pretty good in Shake.
Speed: Here's where I differ from other comments - for the most part I find
Shake faster. It's *very* anecdotal and positively not scientific, but in v4
I find it pretty damned fast. This seems to apply more when working with HD
and up, and more than 8 bit.
Stability: Variable on Houdini, rock-solid on Shake. I'll caveat that with
the relevant fact that I only ever use the official release of Shake -
Houdini we snag daily builds.
Anyway, my thoughts. The intention isn't to diss Halo by any means, it's to
point out what I personally find are it's weaknesses and strengths...and
where I feel it needs to improve to seriously compete. There's a lot of
things I really like about it, actually, and I think it's highly usable for a
lot of compositing jobs...just not all of them.
Nuke I've evaled a couple of times - they have a rock-solid, screaming engine
at the centre of it - total respect for that - but the docs and overall
interface can be brutal. If I was going to use it just myself, I'd probably
get it, expecting others to learn it? Nope. However, a new release is out,
they had a new client services chap working there that seems to really have
his head screwed on right... once things quiet down I'd like to revisit.
John Coldrick www.axyzfx.com Axyz Animation
416-504-0425 425 Adelaide St W
Toronto, ON Canada
jc at axyzfx.com M5V 1S4
If all else fails, immortality can always be assured by spectacular
-- John Kenneth Galbraith
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