[Sidefx-houdini-list] houdini crashes...

Dries dries at urga.be
Mon Feb 27 11:58:36 EST 2006


Well,
I came from the 1.0-7667 nvidia drivers that ship with ubuntu and later 
upgraded to 1.0-8178. (if those are the numbers you actually mean). No 
difference there.
|Also, my single core Geforce 5200 machine with 1.0-7667 suffers the 
same paht object problem. That's why I still think this bug isn't 
graphic card related.


achimkern wrote:

> Probably not much help, but you could try rolling back to 70.xx series 
> drivers.
> 80.xx drivers seem to have a lot of issues with dualcore CPU's, so 
> maybe this causes your segFaults
>
>> Does anybody out here has 64bit Houdini running on Debian or Ubuntu? 
>> Apart from this path object bug, there doesn't seem to be any other 
>> issue. I noticed that the crash occurs only when moving the mouse. 
>> You can set a start point but moving the mouse after that 
>> segmentation faults. Grrr. I'm so close. The REALLY weird thing is 
>> that when using a .hip file that was started on a 32 bit version, the 
>> path object works just fine. A new hip file doesn't.
>> Among the things I've tried to resolve this: delete all the 
>> non-default otl's, rename my $HOME/houdini8.0 directory, create new 
>> desktop,... I tried all this with the latest 64 bit build: 8.0.517
>>
>> I also tried to revert back to a 32 bit version (8.0.523), but then 
>> houdini doesn't seem to recognize my nfs mounts anymore. Could 
>> ASSUME_KERNEL have something to do with that?
>>
>> System information:
>> AMD 64x2 (dual core)
>> kernel 2.6.12-10-amd64-k8-smp
>> Nvidia Geforce 6600 GT PCI Express
>> Nvidia drivers 1.0-8178
>>
>> At first I thought the path object bug was related to openGL 
>> graphics, but I'm ruling that out now since I have the same problem 
>> on a machine with AGP 8x Geforce 5200.
>>
>> Can somebody help me pin down this little bugger?
>>
>> Thanks.
>>
>> Dries.
>>
>>
>>
>> Riot wrote:
>>
>>> The path crash also affect me.
>>>
>>> Dried, I have optimized your crash, create the path object
>>> directly on viewport (interactive), this way make the
>>> crash faster ;)
>>>
>>> system info:
>>> Linux version 2.6.8-11-amd64-k8 (Debian 3.4.3-13) (64bits)
>>> Houdini 8.0.500 (x86_64)
>>> GeForce FX 5700 (AGP)
>>> NVIDIA Linux x86_64 NVIDIA Kernel Module  1.0-8178
>>> VIA Technologies, Inc. VT8385 [K8T800 AGP] Host Bridge
>>>
>>>
>>> Víctor M.
>>>
>>> On 1/14/06, Dries <dries at urga.be> wrote:
>>>  
>>>
>>>> I'm running it on either Suse 10 or Ubuntu 5.10, it seems to affect 
>>>> all
>>>> builds later than 8.0.383,
>>>> I use the 64 bit versions though. I know this isn't tried and tested,
>>>> but other than this path object problem I don't seem to have any other
>>>> issues with 64 bit.
>>>>
>>>> D.
>>>>
>>>> Dante Allegria wrote:
>>>>
>>>>  
>>>>
>>>>> No problems here on WinXP SP2, 8.0.410. Does it happen on the latest
>>>>> build?
>>>>>
>>>>> dante
>>>>>
>>>>> --- Dries <dries at urga.be> wrote:
>>>>>
>>>>>
>>>>>
>>>>>    
>>>>>
>>>>>> One prominent crash I come accross with the latest build (in fact, I
>>>>>> had
>>>>>> to go back to build 8.0.383 to work around it) is this:
>>>>>> new Houdini session, lay down a path object. Hit enter to go into 
>>>>>> the
>>>>>>
>>>>>> path state and as soon as I click once in the viewport: segmantation
>>>>>> fault.
>>>>>>
>>>>>> Has anybody else experienced this?
>>>>>>
>>>>>> cheers,
>>>>>>
>>>>>> D.
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>>
>>>>>>       
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> __________________________________________________________
>>>>> Find your next car at http://autos.yahoo.ca
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>     
>>>>
>>>>
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>>
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