[Sidefx-houdini-list] I3d Question
simon at primalpictures.com
Fri Feb 17 05:11:23 EST 2006
For adding a color channel just use a color parameter set to export, you
should then be able to pick up this channel inyour fog shader.
From: Jaideep Khadilkar [mailto:iamjaideep80 at yahoo.com]
Sent: 17 February 2006 07:50
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] I3d Question
Does anybody know, how to have different colors for different metaballs
in image rendered using I3d??????
What I think is, we have to create a color channel in 3d Texture
created using i3dgen.
Then have to use that channel in Fog shader. For that we have to have
our custom i3d shader and fog shader.
Am I going right???
I am trying to do that, but something is going wrong. I am taking color
attribute from my geometry.When adding color channel in i3d shader,
whether we have to use mattrib() function inside forpoints() Loop or
Also, forpoints(P) Loop is to loop thru all points or metaballs.
I think it loops thru all metaballs one by one. correct me if I am
Thanking in advance.
(TD, Sciclone Motion Graphics)
Yahoo! Autos. Looking for a sweet ride? Get pricing, reviews, & more on
new and used cars. _______________________________________________
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
This email has been scanned for Primal Pictures by the MessageLabs Email
This email has been scanned for Primal Pictures by the MessageLabs Email Security System.
More information about the Sidefx-houdini-list