[Sidefx-houdini-list] exporting camera from Houdini to Maya
dbeeland at comcast.net
Tue Feb 14 22:36:12 EST 2006
Hah, I didn't even notice it was down. Fancy that. Thanks for the
heads up! I'll poke the webhost a bit and get it back up.
As for Liaison, it's in horrible need of a complete rewrite. It works,
but is difficult to use and lacks any inkling of error checking. It was
a student project from several years ago, so you'll have to cut me some
Michael Goldfarb wrote:
> there was liaison...from beeland, but the site seems down
> Dan Seddon wrote:
>> Rick Walia wrote:
>>> Leo wrote:
>>>> Hi, I would like to know what the best way is to export Houdini
>>>> Camera info to Maya.
>>>> thank you.
>>> I guess you can write out a .chan file from houdini and parse it via
>>> a mel/perl/python script for importing into maya?
>> I'd be tempted to do something like this with a camera/interest setup
>> (as it's the most straight forward), .chan is a really simple format
>> - I've no idea how easy it is to get this kind of stuff in to Maya,
>> but if it proved difficult the old fashioned approach was to save out
>> geometry i.e. a curve for the location and a curve for the interest.
>> You shouldn't need to do any scripting at all for this - if you're
>> not a scripty person.
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