[Sidefx-houdini-list] exporting camera from Houdini to Maya

Michael Goldfarb goldfarb at corefa.com
Tue Feb 14 11:54:55 EST 2006


there was liaison...from beeland, but the site seems down

Dan Seddon wrote:
> Rick Walia wrote:
> 
>> Leo wrote:
>>
>>> Hi, I would like to know what the best way is to export Houdini 
>>> Camera info to Maya.
>>> thank you.
>>
>>
>>
>>
>> I guess you can write out a .chan file from houdini and parse it via a 
>> mel/perl/python script for importing into maya?
>>
>> Cheers,
>>
>> /Rick
>>
>>
> I'd be tempted to do something like this with a camera/interest setup 
> (as it's the most straight forward), .chan is a really simple format - 
> I've no idea how easy it is to get this kind of stuff in to Maya, but if 
> it proved difficult the old fashioned approach was to save out geometry 
> i.e. a curve for the location and a curve for the interest. You 
> shouldn't need to do any scripting at all for this - if you're not a 
> scripty person.
> 
> Ta
> 
> Dan
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