[Sidefx-houdini-list] exporting camera from Houdini to Maya
goldfarb at corefa.com
Tue Feb 14 11:54:55 EST 2006
there was liaison...from beeland, but the site seems down
Dan Seddon wrote:
> Rick Walia wrote:
>> Leo wrote:
>>> Hi, I would like to know what the best way is to export Houdini
>>> Camera info to Maya.
>>> thank you.
>> I guess you can write out a .chan file from houdini and parse it via a
>> mel/perl/python script for importing into maya?
> I'd be tempted to do something like this with a camera/interest setup
> (as it's the most straight forward), .chan is a really simple format -
> I've no idea how easy it is to get this kind of stuff in to Maya, but if
> it proved difficult the old fashioned approach was to save out geometry
> i.e. a curve for the location and a curve for the interest. You
> shouldn't need to do any scripting at all for this - if you're not a
> scripty person.
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