[Sidefx-houdini-list] filling a volume with points?
pbowmar at gmail.com
Mon Feb 13 17:03:41 EST 2006
proto_install (linux) or... something similar on Windows (still in a
shell though). proto.install maybe?
However, the Source POP from Volume is the way to go for
straightforwardness, since it doesn't require metaballs. If your
geometry isn't closed properly, however, you can use the IsoOffset SOP
to create a closed volume, at the expense of some time/detail.
On 13/02/06, Michael Goldfarb <goldfarb at corefa.com> wrote:
> er...look in /houdini/dso_proto for SOP_ScatterMeta...although I can't
> remember how to install the proto stuff...it'll be in the help somewhere..
> Bill Watral wrote:
> > How do you fill a volume with points (or particles)?
> > I am interested in a few different way to do this in Houdini.
> > Filling a mesh object would be optimal.
> > Thanks!
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