[Sidefx-houdini-list] DOPS: stuck inside a volume
Bill Watral
bill at charlex.com
Mon Feb 13 13:01:28 EST 2006
It turns out my RBD Solvers settings were not the cause. The problem
was in my geometry. Although I had checked the volume representations
visually and they looked ok, they weren't.
I was using imported Objs as my base collision geometry. I took the time
to rebuild the geo in houdini and rerun the sim and the majority of the
sticky lotto balls problem went away. I could then turn down the solver
settings to get a faster sim as well. Worked out for the better in the end.
So, I learned...use Houdini geo for collision objects, it is more
predictable.
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