[Sidefx-houdini-list] Dops collision object - winding tunnel
pbowmar at gmail.com
Mon Feb 13 02:41:17 EST 2006
Try "invert sign" in the RBD Object's Collision page. Likely it is
making the inside of the tube solid, but you want it hollow. I was
just working on something like this recently...
On 13/02/06, Floyd Gillis <floyd at afcg.com> wrote:
> Using DOPs...
> I'm trying to flow some objects through a winding tunnel... like blood
> corpuscles through a vein. I've tried several approaches for the vein
> collision object, (which is not "active"), but am unable to have it
> recognized as an open tube. Am I missing something simple?
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