[Sidefx-houdini-list] Dops collision object - winding tunnel

Floyd Gillis floyd at afcg.com
Sun Feb 12 22:57:34 EST 2006

Using DOPs...

I'm trying to flow some objects through a winding tunnel... like blood
corpuscles through a vein.  I've tried several approaches for the vein
collision object, (which is not "active"), but am unable to have it
recognized as an open tube.  Am I missing something simple?




More information about the Sidefx-houdini-list mailing list