[Sidefx-houdini-list] First houdini book

Peter Bowmar pbowmar at gmail.com
Fri Feb 3 14:20:48 EST 2006


Well said, Andrew, well said.

Andrew D Lyons wrote:
> 
> Just quietly - I find the prospect of having to code all my shots in a text
> editor intimidating. With high end work it seems there's a lot of that for
> non-Houdini users.
> 
> Here's some thoughts (inspired by Caleb Howard's recently published writing)
> for all those feeling indecision about whether to learn Houdini:
> 
> It's good to fall in love with 3D software that doesn't start destroying
> your life a year or so later. Houdini may not present itself like a woman in
> an Amsterdam window. It may not intoxicate you with the joys of instant
> gratification like some other packages. But when the mirage of that initial
> honeymoon is over it doesn't leave you at some hellish impasse with a
> life-long scourge either. When you choose to learn a 3D package, you're
> choosing something that you will potentially spend decades of your life
> with. Although it's tempting, you don't want to make a long-term choice like
> that based on the promise of easy initial gains. As with many things, that
> which seems daunting at first usually has greater promise for the long term
> future. Also, the facade of simplicity proffered by other tools may have
> delivered gains in the short term, but it can end up being the very bane of
> your existence in the long term. If you're undecided about whether to make
> the investment to learn Houdini, my advice would be to pursue gui-based,
> full-blown proceduralism like your life depends on it. There's plenty of
> high end companies that will quickly respect your decision with employment
> working on feature films.
> 
> Cheers
> 



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