[Sidefx-houdini-list] Disabling isbound() calls in VEX Builder shaders
pablogipi at gmail.com
Tue Aug 29 10:43:59 EDT 2006
I am making some shaders to be used in sprites.
All the time you create a shader in VEXBuilder any parameter check if
it is bounded to any attribute.
So If you see the code generated by VEX Builder for your shader there
one bounding variable and one isbound() call per parameter.
I think that this can consume computing time. maybe a little but when
you are rendering many sprites it could be significant.
So there is a ny way to disable that VEXBuilder generates all the
"bounding checking" code for a given parameter?
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