[Sidefx-houdini-list] point sop color and metaballs

Pablo Giménez pablogipi at gmail.com
Mon Aug 28 03:28:30 EDT 2006


On 8/25/06, Garman Herigstad <garman_lists at sbcglobal.net> wrote:
>
> To stray away... do you guys know that you can blend point attributes with metaballs.  It's very cool.
>
> Create two metaballs with the same attributes, setup them up to kiss and wow!
>
> Pass those attributes to your shader an it's even cooler.
Yes I have used it a lot specially with some fluid sims from realflow,
applying metaballs to the RF particles, and using the metaballs
blending.
Nice
>
> -G
>
>
> zoran arizanovic <zoran.arizanovic at gmail.com> wrote: Hi
>
> How can I setup that point color change from magnet renders
> with one material and rest of the unaffected geometry still has base
> material?
> So to recap I want to shade geometry on point color value assigning
> different shaders?
> I hope this makes sense:(
>
> --
> Zoran Arizanovic
> http://arizanovic.blogspot.com/
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>
>
> ================================================
> Garman Herigstad
> If you want to contact me directly, use:
> garman @ vizyacky.com
>
> Garman's Visual Effects Academy
> VizyAcky.com
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-- 

Un saludo
Best Regards
Pablo Giménez



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