[Sidefx-houdini-list] Bypass a Composite COP - what's intuitive?
rangi.sutton at gmail.com
Sun Aug 27 21:50:05 EDT 2006
> Both inputs of the Composite COP just a chains of operators. But which
> chain is "main"? Especially if we remember that Composite COP have
> different modes.
> Or maybe behaviour of the Composite COP should be dependent on mode?
> Is it good idea? Maybe yes maybe no :)
> The things so simple now. No need to think what will be in the case if
> I bypass the Composite COP. But maybe you right and we need to have
> cool smart bypass :)
Nuke passes through the "B" input. So where an over is A over B and you
bypass it you get B. B will usually be the main trunk of the comp, and A
is the additional component. Works well for me. Halo I find myself doing
temporary re-wires instead of by-passing...
> Peter Bowmar wrote:
>> Hmmm, interesting... To my mind, if you bypass a Composite you want to
>> remove the element the Composite brings in, which is the "top" one,
>> leaving the bottom. But that's just me :) No big deal, especially
>> after I learned about the "r" hotkey from Craig Zerouni's awesome
>> Peter B
>> On 27/08/06, Hoknamahn <hoknamahn at cgtalk.ru> wrote:
>>> Over or Layer in Shake have the same behaviour as the Composite COP.
>>> Peter Bowmar wrote:
>>> > Is it just me, or when a Composite node is bypassed, shouldn't it
>>> > through the background not the foreground? What do other packages do?
>>> > Cheers,
>>> > Peter B
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